Posted on October 7th, 2015
This application is optimized for Google Chrome (with browser dimensions at 1920 pixels wide and 1080 pixels high).
Another touchscreen for Museum Arts, it was created for an irrigation exhibit in a museum in Lubbock, TX. All aspects of this application were my creation from Design, Mechanics, to Development.
This ‘game’ was developed mostly for entertainment as the mechanics are only loosely based on actual techniques used to locate ground water. To play the game you simply tap anywhere on a map to attempt to locate water. If you don’t immediately find a source of water a marker displaying an arrow will appear. The arrow rotates to point to the nearest source of water (lots of fun geometry went into that!). The marker also changes color based on the condition of the soil below it. This information can also be seen at the bottom of the page, along with the distance to the nearest source of water.
There are currently only 5 maps to play through, each with a limited number markers you can place until you run out and fail. A second game to explain the process behind assembling and using a water well will be added to this interactive in the near future. The version you see through the link above is currently being used in the museum.
A second game was added later to the touchscreen. Reading about how a water well works is somewhat boring to many people. This “game” was created to take what could be considered a dull subject and make it slightly more entertaining. The objective is to select the parts of the well in the correct order to successfully draw water from an aquifer. A little bit of jQuery magic creates all the little animations that illustrate the process.Museum Interactive